Hello again! Very close to completing the sculpt, but time is running out. Spent a couple of days pushing on this, focusing on the Brain tree next. Started with establishing the base first, I used a Curve Tubes Brush with a semi-steep horizontal falloff to create the trunks and branches. The most important aspect for this is judging the shapes and silhouette of the tree from all angles, to make sure it looks readable and interesting from any angle.
I kept paying attention to how the tree looked in the original concept, but I decided to make the trunk base a little chunkier so it looked less frail.
When I was happy with the base, my next objective was adding the alien-looking tree decal with the bumps and bird beaks. (I think they're branch saplings, but all I see are bird beaks.) The most efficient method was modelling these parts individually in a separate tool, then creating an IMM brush from them to quickly add them to the tree. I spent some time experimenting with adding them, figuring out how to add them in small groups and individual variations, while also making sure I didn't add too much that would make the tree detail hard to read.
Next part: actually sculpting! Now this time I was a little stumped as to what these lines were. I wasn't sure if it was just wood grains or an alien pattern to emphasise this isn't a regular Earth tree. I opted with the latter idea because I believed it would push the sci-fi aspect further, but I would still add wood grains later to create texture. I did a small section of the pattern to visualise how it would look. I went with the thinner style to keep some negative space in this repeated pattern.
Below is how it turned out (I swear I worked on the backside area too. I keep forgetting to take screenshots of the backside, haha.)
I liked it, but I felt it was still a little clay-like. This could be remedied in the texturing phase, but I pushed further with texture sculpting just in case. However, I didn't want to add too much realistic detail since it's a stylized concept. My solution is below: To create wood grains, I used a default ZBrush alpha to sculpt the grains around the tree, paying attention to the flow and intersections between grains. Once I was happy, I applied a small Polish effect in the Deformation menu to smooth out the sharpness of the grains. I like how it turned out!
To push the sculpting slightly further, I used a combination of the Morph tool and Standad brushing with these alphas to add some bumps and clean up some grains. (I had the 'Store MT' function set up before each phase to be able to utilise it.)
This is the result of the Brain tree. It could use some extra polish, but the deadline is looming and I can't afford to spent extra time. The other parts missing are the hanging cloths and leaves. I decided I'm going to leave the hanging wires out, as I feel they will become too much of a pain to control with the time I have left. Especially if I decide to rig this model.