03 - Riley & Jimmy ~ Riley 2nd Pass

General / 25 June 2024
"I think it looks faithful so far to the original design..." ~ Dumb Tom from the past ~ June 2024

I shared the sculpt with peers and friends for feedback purposes. It's funny how some things you don't notice when you stare at the same concept for so long that details seem to blur together. Nevertheless, I spent the last couple days making those adjustments and the sculpt has made a big improvement, namely in the face. 

I think part of me was afraid to making changes to face without ruining the clean shapes, but she felt uncanny. So I went in to carefully remold the mouth and face to vaguely follow facial muscles structure, reshape the exterior outline of the head and adjust the eye size and position. Now she looks cuter, less doll-eyed and follows the concept's face more closely.

Another issue pointed out was that the clothes looked bigger and baggier in the concept as if they were oversized on Riley. This involved a series of smaller changes, including:

  • scaling down the head and adjusting size ratio between hair/hairbun.
  • reshaping the neckerchief so the skinny neck was visible.
  • redoing the folds across the components.
  • increasing width of short leggings.

Other changes involved changing the size, width of tapering across all the clothing folds so they felt less modular.

Now I'm in a happier place with Riley's sculpt, NOW I'm going to progress to the next task.

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Supercell Contest WIP - Fig the Fairy Bomber

General / 27 September 2020

My idea for a new Brawl Stars playable character; introducing Fig the Fairy Bomber! He's a nautical fellow who specialises in taunting you and firing his featured variety of fruit bombs. I will be creating a 3D model of him as my entry.

Initially, I was going to keep his ability theming based on butterflies, with the idea of magic scales to slow enemies and his curly fringe would act like a probiscus that attaches to enemies and saps their health. But the concept felt restricted. Then I thought about using fruit as projectiles, but then though of fruit designed as different types of bombs, which sounded a lot more fun to experiment and would make him a more exciting character to play. For extra flair, I portrayed him as a foppish male fairy character who dresses like a fashionista. I think he works both as fun character to play, and an annoying enemy player you want to punch in the face. :P

Final Design/Turnaround

Initial Concept

Color Tests

Below is the high poly sculpt pass. I added a couple extra details you may not see, such as butterfly stitches on his gloves and leaf-shaped zippers on his heel boots. Like how he looks so far. I'll need to model his bag and fruit weaponry next.

Sculpt Pass

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