Originally, this was my entry for the Artstation Space Opera Challenge early in 2021. However, other commitments prevented me from completing this to a high standard in time, but I still wanted to complete it. This project was a great exercise in hard-surface modelling and learning how to create and organize multiple components in one asset. My knowledge of PBR texturing within Substance has improved too.
The Worker Alien was sculpted in ZBrush, retopologised and unwrapped in Blender, textured in Substance Painter, baked and rendered in Marmoset.
Credit to Lucian Acatrinei for providing a fun concept!